Rogan has been many things in his life as an adventurer — a barbarian, a thief, a buccaneer, a rogue, a lover, a reaver, and most recently, a king. Now, this prehistoric bane of wizards and tyrants finds himself without a kingdom, lost in a terrifying new world, and fighting for his life against pirates, zombies, and the demonic entity known as Meeble. And even if he defeats his foes, Rogan must still find a way to return home, regain his throne, save his loved ones, and remind everyone why he's the KING OF THE BASTARDS.
Learning that his family is in danger, Rogan returns to his former kingdom, now under siege from foreign invaders and supernatural forces led by his bastard son. With time running out, the aging barbarian and his trusted companions, Javan and Akibeel, must forge an alliance of new friends and old foes, mustering an army to retake the kingdom. Surrounded by savages, soldiers, demons, and dark magic, it will take all of their cunning, skill, ruthlessness, and courage to survive the slaughter and determine once and for all who shall sit upon the THRONE OF THE BASTARDS.
When modern-day occultist Aaron Pace discovers the secrets of inter-dimensional travel via a mystical pathway called The Labyrinth, he wastes no time in exploring a multitude of strange new worlds and alternate realities. But then, Aaron finds himself trapped in the most bizarre dimension of all — a place where dinosaurs coexist with giant robots, where cowboys fight reptilian lizard people, and where even the grass can kill you. This is a world populated by the missing and the disappeared, a world where myth is reality and where the extinct is reborn. Now, side-by-side with his new companions Kasheena and Bloop, Aaron must learn to navigate its dangers and survive long enough to escape... THE LOST LEVEL.
Starring in the reality TV show PI: Paranormal Investigations should be a dream come true, but for Molly it’s a nightmare. Between constant filming, unexplained occurrences waking her at all hours, and the scrutiny of her friends and neighbors, she is frustrated and exhausted. Unfortunately, the contract her grandpa signed says she can’t quit and she does need the money. Besides, the show’s host, Samuel, is the only one who wants to help stop the hauntings. Molly decides to ride out the experience, thinking that footsteps and rattling doorknobs in the middle of the night aren’t so bad.
Demons are making their way to Molly’s quiet English town, intent on shutting down the show. As the darkness converges, Molly is caught in a struggle among demons while desperately fighting to keep her family safe.
Will she survive the night? Find out in Entertaining Demons!
Crawl across the earth and dig in the dirt. Feel it. Tearing at your nails, gritty between your teeth, filling your nostrils. Consume it until it has consumed you. For there you will find the voices that have called from the shadows, the ones that promise to cherish you only to rip your body to shreds.
In Everything That’s Underneath, Kristi DeMeester explores the dark places most people avoid. A hole in an abandoned lot, an illness twisting your loved one into someone you don’t recognize, lust that pushes you farther and farther until no one can hear yours cry for help. In these 18 stories the characters cannot escape the evil that is haunting them. They must make a choice: accept it and become part of what terrifies them the most or allow it to consume them and live in fear forever.
Fifteen-year-old Jackson is different from the other children at the foundling hospital. Scales sometimes cover his arms. Tentacles coil just below his skin. Despite this Jackson tries to fit in with the other children. He tries to be normal for Sister Jerome Grace and the priests. But when a woman asks for a boy like him, all that changes. His name is pinned to his jacket and an orphan train whisks him across the country to Macquarie’s.
At Macquarie’s, Jackson finds a home unlike any he could have imagined. The bronze lions outside the doors eat whomever they deem unfit to enter, the hallways and rooms shift and change at will, and Cressida – the woman who adopted him – assures him he no longer has to hide what he is. But new freedoms hide dark secrets. There are territories, allegiances, and a kraken in the basement that eats shadows.
As Jackson learns more about the new world he’s living in and about who he is, he has to decide who he will stand with: Cressida, the woman who gave him a home and a purpose, or Mae, the black-eyed lion tamer with a past as enigmatic as his own. The Kraken Sea is a fast paced adventure full of mystery, Fates, and writhing tentacles just below the surface, and in the middle of it all is a boy searching for himself.
There are no words for it. Ecstasy is laughably inadequate, as are rapture, euphoria, bliss.... Ugly, harsh syllables that come nowhere near capturing the merest fraction of what he feels. The experience is primal and transcendent, like birth, like death.
Scott Raymond lost his parents in a bloodbath when he was only nine years old, but despite the occasional headaches and hallucinations, he's managed to turn that trauma into moderate success as a true crime writer. The success doesn't extend to keeping up the relationship with his estranged wife and son, however. Hoping to regain a sense of normal family life, he follows them to Ash Creek, Ohio under the pretense of writing a new book about a missing six-year-old girl.
There, he encounters a young woman who shares the missing girl's name. She leads Scott into a world of psychotropic spiders, shark-toothed teenagers and the expression of nearly every dark desire. Fear and fascination lay equal claim as the nightmare fantasies of this realm bleed into Scott’s daily life and his attempts to maintain a relationship with his son.
Soon, he will need to use this world of cruelty and pain to face his past, his future, and what his life might have become. If he fails, it is only a matter of time before the nightmare that bloodied his childhood will reach out to ensnare his own son.
AN ANCIENT EVIL RISES...BURNS...KILLS...
After a fire consumes the Heller Home for Children, the residents of Morganville, North Carolina thought they knew evil...
They were wrong.
Unaware of the turmoil in their new hometown, the Littles—David, Kate, and seven-year-old Becca—are moving from New York City to Morganville in hopes of repairing their own lives, which were recently shattered by an act of sexual violence.
Before long, David realizes that his family's troubles are worse than he could ever have imagined.
An ancient demon lurks beneath the town of Morganville, an unholy creature conjured into existence by the Heller Home tragedy.
Its name is Moloch.
It is hungry for the souls of the townspeople.
But most of all, Moloch wants the children. It will not rest until it has them.
All of them.
Aiden LeDoux is a typical sixteen-year-old boy when the O’Connell brothers nail his father to a tree. He doesn’t believe things can get any worse...until three months later, when a mysterious light bursts forth from his face and heals everyone in his father’s bar, from minor scrape to terminal illness.
Once word of this miracle event spreads, crazed townspeople attempt to force Aiden to use his newfound gift to heal those they love. But Aiden doesn’t know how he did it. Or why. Or if he can ever make it happen again.
In the heart of a blizzard, in the throes of fanatical entitlement, the townspeople begin to tear the town—and each other—apart, with Aiden and his family trapped in the middle...
Nick Bullman was a wrestling superstar. His alter ego, The Widowmaker, was the monster heel all the marks loved to hate.
Now, after a brutal encounter with two psychotic fans left his face horribly disfigured, he’s just a monster.
Yanked from the spotlight and thrust into the shadows, these days Nick tries to live the life of an average Joe. He avoids mirrors. He's angry. He’s alone. And he likes it just fine that way...
Until he receives a desperate phone call from a young lady he barely knows—his daughter.
For the first time in over thirty years, Nick returns to his hometown of Midnight, North Carolina. There he will come face to face with old demons, forge new friendships, and make enemies far more dangerous than those who ruined his face, all in a quest to save the granddaughter he’s never met...and maybe find a little bit of redemption along the way.
It begins when hardheaded mountain matriarch Granny Mustard decides she wants to live forever. Then she dies. Her slow-witted but equally hardheaded granddaughter Jenkie decides to pick up the ball and run with it, taking Granny’s unperfected immortality moonshine recipe, a socially-inept friend named Bink, and dreams of fame and fortune to an abandoned, isolated trailer up in Desper Hollow.
But slow-witted doesn’t stand against the terrible mountain power Granny initiated. Jenkie’s experiments with the immortality moonshine only worsen the trouble with Granny’s original recipe, bringing dead critters and a few stray folks back to a state of hungry, vicious, mindless animation. Now a stash of the living dead is locked up in the back of the trailer, a howling herd that has Jenkie terrified. And Armistead, one of the red-eyed living dead, seems way too alert for comfort.
Mountain resident Kathy Shaw and Hollywood reality show pitchman Jack Carroll find themselves caught up in the growing terror surrounding Desper Hollow. They can’t avoid it and must face it head on. So must Armistead, who fights the fog of his ghastly condition to discover the truth of who he really is.
After a breakdown at college landed Emmeline Kalberg in a mental hospital, she’s struggling to get her life on track. She’s back in her hometown and everyone knows she’s crazy, but the twelve pills she takes every day keep her anxiety and paranoia in check. So when a voice that calls itself Escodex begins talking to Em from a box of frozen chick nuggets, she’s sure that it’s real and not another hallucination. Well … pretty sure.
An evil entity is taking over the employees of Savertown USA, sucking out their energy so it can break into Escodex’s dimension. Escodex needs Em’s help to save his dimension and to keep hers from collapsing. But Em isn’t certain she wants to help Escodex. She has other things to worry about, like staying off the Savertown USA bowling team, busting her sister’s chops about her new found religion, and getting out of Clear Falls, PA.
When her coworkers start mysteriously dying, Em realizes that she may be the only one who can stop things from getting worse. Now she must convince her therapist she’s not having a relapse and keep her boss from firing her. All while getting her coworker Roger to help enact the plans Escodex conveys to her though the RFID chips in the Savertown USA products. It’s enough to make anyone Stay Crazy.
Nanoannie is bored. She wants to go to clubs, wear the latest Earth fashions, and dance with nuke guys. But her life is not exciting. She lives on her family's Pharm with her parents, little sister, and a holo-cat named Fuzzbutt. The closest she gets to clubs are on the Marsnet. And her parents are pressuring her to sign her contract over to Utopia Limited Corp before she's even had a chance to live a little. When Kapera—a friend from online school—shows up at her Pharm asking for help, Nanoannie is quick to jump in the rover and take off. Finally an adventure!
What Nanoannie and Kapera find at the Smythe's Pharm is more than the girls bargained for. The hab has been trashed and there are dead bodies buried in the backyard! If that wasn't bad enough, the girls crash the rover and Kapera gets kidnapped by Facers who claim her parents are murderers! Between Renegade Nuns, Facers, and corp geeks, Nanoannie and Kapera don't know who to trust or where to go. Kapera only wants to find her parents so they can get to Earth Orbitals and she can be treated for her leukemia. Nanoannie wants to help her friend and experience a little bit of Mars before selling her contract to the first corp that offers to buy it.
Life isn't easy when you're just a couple of Mars Girls
Curtis, a young college student is dragged to his first gay club by his best friend Jimmy for a night of dancing, drinking and sex…at least until the dead start to rise and attack the club. Trapped inside the Asylum are a small band of survivors, including a drag queen, a male stripper, a Vietnam vet bartender, a pretentious gay couple, and an unstable DJ.
Will this motley crew survive the hungry undead rattling the sealed-off doors? Will they survive each other? Will they survive their own personal demons? Asylum recalls George Romero’s classic Night of the Living Dead—except with more gore and a more current social message.
Akuba is a low-level hacker for the city's wealthy, making just enough to keep her bills paid and her booze flowing. Her job is to scrub the social feeds for faces who don't want to be seen, hanging out at parties to guard the elite from errant social media statuses and incriminating photo posts. Not the most glamorous job, but she’s getting by. When an old debt comes due early, suddenly she is the one who needs to keep her face out of the drones' omnipresent eyes. Thrown into the high-stakes world of international cybercrime, Akuba will have to have to outmaneuver unlimited surveillance, high-tech con artists, and an international hacker kingpin if she wants to survive. Every identity has a price in Glitch Rain